A11y Camp 2026

ICC Sydney, Sydney, Australiaand Online
Dedicated to accessibility

A11y Camp explores digital accessibility across design, engineering, content, policy, and strategy, with a program focused on practical implementation and real-world outcomes.

Sessions this year strongly emphasise AI and accessibility, inclusive design, neurodiversity, cognitive accessibility, and disability-led perspectives on product decisions and governance.

Alongside talks and case studies, the event includes hands-on learning aimed at helping teams translate accessibility principles into day-to-day workflows, design systems, and testing practices.

Attendees can expect practical techniques, concrete examples, and peer learning that support more inclusive digital products and services in their own organisations.

The event also creates space for community connection, shared problem-solving, and conversations that challenge assumptions about who digital products are designed for.

Speakers

  • Aubrey Blanche
  • Charlii Parker
  • Christopher Hills
  • Damian Madden
  • Erin Zimmer
  • Greg Alchin
  • Kathryn O'Toole
  • Katja Forbes
  • Kobi Jae Masterson
  • Laurence Lewis
  • Marcus Helvig
  • Meenakshi “Meena” Das
  • Sarah Federman
  • Will Soward

Related topics

  • Artificial Intelligence

    The use of AI in digital accessibility, including AI-assisted authoring of alt text and captions, AI-powered assistive technology, and the risks of bias and exclusion in models that affect disabled people.

  • Inclusive Design

    A design practice that considers the full range of human diversity from the start, working with disabled people through co-design and inclusive research rather than retrofitting.

  • Neurodiversity

    The recognition that neurological variation, including autism, ADHD, dyslexia, dyspraxia, and dyscalculia, is a normal part of human diversity. Relevant to flexible, predictable, and low-friction interfaces.

  • Cognitive Accessibility

    Designing for people with cognitive and intellectual disabilities, memory differences, and learning difficulties.

  • Motor & Physical Accessibility

    Designing for people with motor impairments, reduced dexterity, tremors, or limited mobility. Covers keyboard navigation, large hit targets, voice input, and adaptive input devices.

  • Vision & Blindness

    Vision impairment, low vision, and blindness, including non-visual access to digital content through screen readers, magnification, and high-contrast or customisable presentation.

  • Speech & Language

    Accessibility for people with speech and language differences, including stammering, aphasia, and post-stroke communication needs. Covers voice interfaces, time pressure, and alternatives to spoken input.

  • Accessibility Testing

    Manual and automated evaluation of digital products against accessibility requirements, covering audits, tooling, user testing with disabled people, and integration into QA workflows.

  • Design Systems

    Embedding accessibility into component libraries, pattern libraries, and shared design infrastructure, so that accessible defaults scale across products and teams.

  • Disability Rights & History

    The history, advocacy, and lived experience of disabled people, including the social model of disability and the movements that shaped modern accessibility law and practice.