Motor & Physical Accessibility
Motor and physical accessibility covers a wide range: spinal cord injury, limb difference, paralysis, RSI (repetitive strain injury), multiple sclerosis, Parkinson's, tremor, post-stroke motor impact, fatigue conditions. The input methods people use are just as varied: keyboards used one finger at a time, switch devices, joysticks, head pointers, eye tracking, speech recognition.
Two W3C user stories illustrate part of this. Ade, a reporter with limited use of his arms uses a joystick, a large-key keyboard, and speech recognition. Each has trade-offs, so it matters that pages have a visible focus indicator, a logical tab order, and controls that speech software can identify by name. Elias, a retired architect with a hand tremor, finds small, dense controls hard to hit accurately. The underlying principles, generous targets, keyboard-first design, and multiple input methods, apply across both stories.
Make sure every interactive element is reachable and usable with a keyboard alone. Show a clear focus indicator. Match the tab order to the visual layout. Use large, well-spaced controls. Let users close dialogs with Escape and pause or extend long forms.
Upcoming events
-
International -
Living the life of a person who needs things accessible
until GMT+1featuring Pradeep SoundararajanEvent website (opens external site)Internationaland Online Description Pradeep Soundararajan shares what a temporary wheelchair-using period taught him about how broken and inaccessible everyday life — and software — really is, and how that experience changed his view of accessibility testing.